Solo te tienes que fijar en la frecuencia de actualización de unos y los otros.
Hay más Drivers nuevos de Nvidia que de AMD, no hay más.
Saludos.
Eso puede entenderse que no corrigen bien a la primera o que corrigen de muy poco en muy poco, o que salen con muchos fallos o provocan nuevos fallos... No veo la periodicidad como un argumento válido, sinceramente, porque le puedes dar la vuelta a la tortilla.
Por ejemplo, viendo las notas de los parches de ambos drivers, aunque los de AMD es muy escueto si especifica lo que arreglan:
Fixed Issues
- Stuttering may be observed while playing Call of Duty®: Modern Warfare® II with Radeon™ Anti-Lag enabled.
- Intermittent corruption may be observed around some player models while playing Hatsune Miku: Project DIVA Mega Mix+™ on some AMD Graphics Products, such as the Radeon™ RX 6900 XT.
- Higher than expected GPU Memory Utilization when using certain Record and Stream settings such as Instant Replay.
- Display signal may be lost after switching windows on certain Adaptive-Sync enable displays on some AMD Graphics Products, such as the Radeon™ RX 7900 XTX.
- Audio may intermittently become out of sync with video when recording from AMD Software: Adrenalin Edition with AVC and HEVC codecs.
Known Issues
- Performance Metrics Overlay may report N/A for FPS on various games.
- High idle power has situationally been observed when using select multi-display setups with mixed high-resolution and high refresh rate displays on Radeon™ RX 7000 series GPUs.
- Intermittent corruption may be observed playing Rocket League™ with Bloom set to Off on some AMD Graphics Products, such as the Radeon™ RX 6900 XT.
- Intermittent application hang for a few seconds may be observed while playing RuneScape™ on some AMD Graphics Products, such as the Radeon™ RX 5700 XT.
- Application crash or driver timeout may be observed while playing Ratchet & Clank™: Rift Apart with Ray-Tracing and Dynamic Resolution Scaling enabled on some AMD Graphics Products, such as the Radeon™ RX 7900 XTX.
- Audio may intermittently become out of sync with video when recording from AMD Software: Adrenalin Edition with AV1 codec.
- Performance drop may be experienced for DirectX® 11 games on AMD Radeon™ RX 5600 XT when AMD SmartAccess Memory is Enabled. As a temporary workaround, users encountering this are recommended to disable SmartAccess Memory in the Performance Tuning Page.
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-7-2
Esto es lo que indica Nvidia en unas notas de 37 páginas.
3.1.1 Fixed Gaming Bugs
Applying GeForce Experience Freestyle filters cause games to crash [4008945]
3.1.2 Fixed General Bugs
Increase in DPC latency observed in Latencymon for Ampere-based GPUs [3952556]
For notebook computers, issues can be system-specific and may not be seen on yourparticular notebook.
[Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs.[4052711]Release 535 Driver for Windows, Version 536.67 RN-08399-536.67_v01 | 13
[Battlefield 2042] Game stability can decrease when applying GeForce ExperienceFreestyle filters. [4170804]
This driver implements a fix for creative application stability issues seen during heavymemory usage. We’ve observed some situations where this fix has resulted inperformance degradation when running Stable Diffusion and DaVinci Resolve. This willbe addressed in an upcoming driver release. [4172676]
https://us.download.nvidia.com/Windows/536.67/536.67-win11-win10-release-notes.pdf
Esto no me dice que uno sea mejor que otro, pero al menos AMD si me desglosa los fallos que han arreglado.